Showing posts with label OUGD202. Show all posts
Showing posts with label OUGD202. Show all posts
3.29.2012
2.08.2012
OUGD202 Self-evaluation.
What skills have you developed through this module and how effectively do you think you have applied them?
The main skills I feel I have developed through this module have been software based and the ability to use an entirely new software package. Although not hugely competent in the production of work using After Effects, I think it is a very useful piece of software to understand and could have recurrence on future ability to gain jobs/placements etc, knowing something that a lot of other don't. Along with this comes put down skills, and drawing etc, getting back to hand rendering for story boarding was very useful and I feel I have gained a little in this sense too. I also feel I've gained a lot in terms of organisation, both during work on complex software packages like after effects but also in the production and presentation of that work. I've learnt to think much more logically and systematically when working on the computers, naming and organising files so that it doesn't become a problem in itself on top of the work. The collection and presentation of my work I think is also improving due to the use of the blog in this module being much different, with a lot of work going on that has the ability to look very cluttered and busy. Issuu and vimeo have both been abused however the outcome is a much more organised and clear blog than in previous modules.
Despite this, I think there's always room for improvement and by no means have I used these skills to their full potential, especially in terms of the software. I think moving away from working on a whole, and doing a lot of smaller tests may have benefited in the production of more effective final outcomes for both briefs.
What approaches to/methods of design production have you developed and how have they informed your design development process?
Similarly to the last question, I feel the main approach to design production that I've developed through this module has been organisation as it has really helped speed up my development process. it also helps access work easily allowing you to see the development you're making. Furthermore, story boarding was very useful as it allowed visualisation of ideas on paper and gave much more direction moving through onto the software.
What strengths can you identify in your work and how have/will you capitalised on them?
Strengths I could identify in my work, as normal tend to be the use of type. I really enjoy typography and it's something I try to get across in all my work, although I'm aware that the type in these sequences isn't anything special, I think it complements the visuals nicely. I also enjoyed making the packaging and took some time out of after effects to actually craft my sleeves. My design practice blog I think is also a little better than previous modules and I hope it will continue to do so throughout the rest of the second and third year.
What weaknesses can you identify in your work and how will you address these in the future?
Weaknesses I'd identify in my work from this module I'd say were my willingness to experiment and change the work I'd already produced. I felt I had something fairly strong visually and became a bit too focused on the images and animation of them, as opposed to the bits in between them, which is where I think my animation suffers, transitions. Had I been a bit more willing to experiment, I probably would have come up with something I was much more pleased with.
Identify five things you will do differently next time and what you expect to gain from doing these?
- Try no to get caught up on producing what I had in mind, even if there is chance that I can better it. If it goes wrong it's not the end of the world I just need to be able to identify why it is and know how to change it.
- Try to keep on top of my context blogging, it has taken a back foot in this module where in the last it was almost a focus, I feel there can only be beneficial results from getting a lot of research.
- Aim to work more on paper in order to develop more informed and creative solutions to problems. I often find myself working on screen and not really knowing what I want to produce, taking a step back and working out on paper what I want to achieve always helps.
- As usual, time management, I feel I've become much better over the course of this module particularly because of the amount of work needed and the time spent on it, however it can always be improved. Especially towards the beginnings of a module.
- Write lists and be as organised in my approach to work as possible. These always help focus my effort and I think if I were to do this I'd be more productive with my time in the studio, so I will actually be able to go home and relax at some point.
Attendance - 5
Punctuality - 5
Motivation - 4
Commitment - 4
Quantity of work produced - 3
Quality of work produced - 4
The main skills I feel I have developed through this module have been software based and the ability to use an entirely new software package. Although not hugely competent in the production of work using After Effects, I think it is a very useful piece of software to understand and could have recurrence on future ability to gain jobs/placements etc, knowing something that a lot of other don't. Along with this comes put down skills, and drawing etc, getting back to hand rendering for story boarding was very useful and I feel I have gained a little in this sense too. I also feel I've gained a lot in terms of organisation, both during work on complex software packages like after effects but also in the production and presentation of that work. I've learnt to think much more logically and systematically when working on the computers, naming and organising files so that it doesn't become a problem in itself on top of the work. The collection and presentation of my work I think is also improving due to the use of the blog in this module being much different, with a lot of work going on that has the ability to look very cluttered and busy. Issuu and vimeo have both been abused however the outcome is a much more organised and clear blog than in previous modules.
Despite this, I think there's always room for improvement and by no means have I used these skills to their full potential, especially in terms of the software. I think moving away from working on a whole, and doing a lot of smaller tests may have benefited in the production of more effective final outcomes for both briefs.
What approaches to/methods of design production have you developed and how have they informed your design development process?
Similarly to the last question, I feel the main approach to design production that I've developed through this module has been organisation as it has really helped speed up my development process. it also helps access work easily allowing you to see the development you're making. Furthermore, story boarding was very useful as it allowed visualisation of ideas on paper and gave much more direction moving through onto the software.
What strengths can you identify in your work and how have/will you capitalised on them?
Strengths I could identify in my work, as normal tend to be the use of type. I really enjoy typography and it's something I try to get across in all my work, although I'm aware that the type in these sequences isn't anything special, I think it complements the visuals nicely. I also enjoyed making the packaging and took some time out of after effects to actually craft my sleeves. My design practice blog I think is also a little better than previous modules and I hope it will continue to do so throughout the rest of the second and third year.
What weaknesses can you identify in your work and how will you address these in the future?
Weaknesses I'd identify in my work from this module I'd say were my willingness to experiment and change the work I'd already produced. I felt I had something fairly strong visually and became a bit too focused on the images and animation of them, as opposed to the bits in between them, which is where I think my animation suffers, transitions. Had I been a bit more willing to experiment, I probably would have come up with something I was much more pleased with.
Identify five things you will do differently next time and what you expect to gain from doing these?
- Try no to get caught up on producing what I had in mind, even if there is chance that I can better it. If it goes wrong it's not the end of the world I just need to be able to identify why it is and know how to change it.
- Try to keep on top of my context blogging, it has taken a back foot in this module where in the last it was almost a focus, I feel there can only be beneficial results from getting a lot of research.
- Aim to work more on paper in order to develop more informed and creative solutions to problems. I often find myself working on screen and not really knowing what I want to produce, taking a step back and working out on paper what I want to achieve always helps.
- As usual, time management, I feel I've become much better over the course of this module particularly because of the amount of work needed and the time spent on it, however it can always be improved. Especially towards the beginnings of a module.
- Write lists and be as organised in my approach to work as possible. These always help focus my effort and I think if I were to do this I'd be more productive with my time in the studio, so I will actually be able to go home and relax at some point.
Attendance - 5
Punctuality - 5
Motivation - 4
Commitment - 4
Quantity of work produced - 3
Quality of work produced - 4
2.07.2012
2.06.2012
Top 10 DVD sleeve
The packaging with the simplified outer sleeve, just black stock with a
ten cut out showing through the white of the inner sleeve. I also cut a
little pull tab out in the shape of a plectrum, thought this would be a
nice touch...
The inner and outer sleeve together.
A little more detail of the ten cut from the black outer sleeve.
The inner sleeve showing through the ten cut from the cover.
a bit of type detail from the inner sleeve.
2.01.2012
Top 10 final crit
Questions I wrote for answers in terms of feedback.
Is the text in the animation readable? on the screen for long enough? big enough? moving too quickly? etc.
Is my blog clear? is it evident what the top ten is?
How could the transitions between the each of the guitarists be improved? (at the minute I have an animated slideshow...)
Is the pace of the animation OK? or does it need to be more energetic?
Does the sound work on the idents?
any suggestions for alternative music/soundtracks for the title sequence (currently going to use the song Kashmir from the Jimmy Page ident.
Will & Frankie
Strengths
- Very well put together, transitions
- Idents match music perfectly. Especially the jack white one.
- blog very clear, good use of issuu and vimeo. evident what the top ten is.
-Vectors match imagery and compliment photographs.
Considerations
- Song for 60 second clip, maybe use a track that hasn't been used yet, Nirvana? Could use audacity to fade tracks together.
- Consider transitions from frame to frame, gaussian blur?
- try stretching the 49 seconds to 60, or an introduction to the title sequence.
Alex & Claudia
Strengths
- Well done on getting so much done
- Idents are looking good - can imagine them being on TV
- Blog seems up to date
- Good picture choices, colour works well as links into the photos, well put together
- Type is a strength - brings everything together
- Guitar vectors - really well made.
Areas for improvement
- Need to show more storyboards to show how you've come to the final.
- Pace of animation does need to be more energetic
Considerations
- text seems fine - is readable and big enough
- Sound works well on idents
- 60 second one seems like what would be in the actual program - needs to be conveyed more as a title sequence - having the words 'most influential guitarists' would help to explain this - and speeding up the other actions to make room for this
- guitar vectors would look good on the packaging.
Is the text in the animation readable? on the screen for long enough? big enough? moving too quickly? etc.
Is my blog clear? is it evident what the top ten is?
How could the transitions between the each of the guitarists be improved? (at the minute I have an animated slideshow...)
Is the pace of the animation OK? or does it need to be more energetic?
Does the sound work on the idents?
any suggestions for alternative music/soundtracks for the title sequence (currently going to use the song Kashmir from the Jimmy Page ident.
Will & Frankie
Strengths
- Very well put together, transitions
- Idents match music perfectly. Especially the jack white one.
- blog very clear, good use of issuu and vimeo. evident what the top ten is.
-Vectors match imagery and compliment photographs.
Considerations
- Song for 60 second clip, maybe use a track that hasn't been used yet, Nirvana? Could use audacity to fade tracks together.
- Consider transitions from frame to frame, gaussian blur?
- try stretching the 49 seconds to 60, or an introduction to the title sequence.
Alex & Claudia
Strengths
- Well done on getting so much done
- Idents are looking good - can imagine them being on TV
- Blog seems up to date
- Good picture choices, colour works well as links into the photos, well put together
- Type is a strength - brings everything together
- Guitar vectors - really well made.
Areas for improvement
- Need to show more storyboards to show how you've come to the final.
- Pace of animation does need to be more energetic
Considerations
- text seems fine - is readable and big enough
- Sound works well on idents
- 60 second one seems like what would be in the actual program - needs to be conveyed more as a title sequence - having the words 'most influential guitarists' would help to explain this - and speeding up the other actions to make room for this
- guitar vectors would look good on the packaging.
1.30.2012
1.29.2012
Top 10 progress crit
Feedback group 1
Strengths
Who - Strongly associated with music lovers, naturally.
Topic is clearly evident
Good test videos, really enjoy the smoothness of the text & image of Jimmy.
Areas for Improvement
More relevant context > imagery - music?
Sound considerations.
Considerations
How are you going to achieve the smoke effect?
How many artists are you going to show in the minute clip?
Feedback group 2
Strengths
-Clear test pieces to give idea of how it will go.
-text & image combo made clear
-obvious broad target audience and channel
-test animation works well
-layered effect is effective.
Areas for Improvement
-Possible audio
-Intro isn't clear
>is text formed by the smoke
> is it feasible?
-Will the type be consistent?
- their personal logos or a neautral typeface for all.
Considerations
- Sound - clips from live shows? or one song throughout
- gig posters research - imagery could be a basis for your animation (alongside photography stills)
- Content (stats) is this going to be shown through image? text, video or audio? or a combination
- How will you integrate a colour scheme or is colour defined solely by the photography stills with all other content white?
-add lighting which will shadow the layers
> under Ae layers.
Strengths
Who - Strongly associated with music lovers, naturally.
Topic is clearly evident
Good test videos, really enjoy the smoothness of the text & image of Jimmy.
Areas for Improvement
More relevant context > imagery - music?
Sound considerations.
Considerations
How are you going to achieve the smoke effect?
How many artists are you going to show in the minute clip?
Feedback group 2
Strengths
-Clear test pieces to give idea of how it will go.
-text & image combo made clear
-obvious broad target audience and channel
-test animation works well
-layered effect is effective.
Areas for Improvement
-Possible audio
-Intro isn't clear
>is text formed by the smoke
> is it feasible?
-Will the type be consistent?
- their personal logos or a neautral typeface for all.
Considerations
- Sound - clips from live shows? or one song throughout
- gig posters research - imagery could be a basis for your animation (alongside photography stills)
- Content (stats) is this going to be shown through image? text, video or audio? or a combination
- How will you integrate a colour scheme or is colour defined solely by the photography stills with all other content white?
-add lighting which will shadow the layers
> under Ae layers.
1.26.2012
Top 10 concept crit
Strengths
Research
Use of existing imagery
Areas for Improvement
Think About style > Old/New
Pace?
Movement? - think about camera movement/blur/effects etc.
Possibly simple line drawing over the stills.
Re-create the atmosphere with a still - texture/smoke/sound etc.
Considerations
Decide on either crisp or retro
-depth of field within the image
tracking?
Moving components of the image over the backdrop.
ACTION PLAN
Action - Define style of the animation. old? retro? new? or spanning all for the different guitarists?
Reason - So I have direction and a more defined idea that I can take forward.
Action - Source stills & vector imagery
Reason - provide assets for the animation.
Action - Sort out after effects > look into how I can animate the stills...
Reason - to see whether animating the images is possible/plausible and to see how effective it would be.
Action - Storyboard.
Reason - define seperate elements and the specifics of the animation.
Tasks...
Come up with a defined/specific statement for my motion graphic.
Target audience > time it would be shown/channel
Think on the idents - when will they be show? taken from titles or seperately animated?
Think about the DVD cover and the translation of type and image from motion graphics to print.
SOUND!
I found this a really useful crit session and I think I've gained some invaluable feedback on my chosen topic, direction and also knowledge of how it can be produced in after effects. Something that I may not have considered up to this point.
Research
Use of existing imagery
Areas for Improvement
Think About style > Old/New
Pace?
Movement? - think about camera movement/blur/effects etc.
Possibly simple line drawing over the stills.
Re-create the atmosphere with a still - texture/smoke/sound etc.
Considerations
Decide on either crisp or retro
-depth of field within the image
tracking?
Moving components of the image over the backdrop.
ACTION PLAN
Action - Define style of the animation. old? retro? new? or spanning all for the different guitarists?
Reason - So I have direction and a more defined idea that I can take forward.
Action - Source stills & vector imagery
Reason - provide assets for the animation.
Action - Sort out after effects > look into how I can animate the stills...
Reason - to see whether animating the images is possible/plausible and to see how effective it would be.
Action - Storyboard.
Reason - define seperate elements and the specifics of the animation.
Tasks...
Come up with a defined/specific statement for my motion graphic.
Target audience > time it would be shown/channel
Think on the idents - when will they be show? taken from titles or seperately animated?
Think about the DVD cover and the translation of type and image from motion graphics to print.
SOUND!
I found this a really useful crit session and I think I've gained some invaluable feedback on my chosen topic, direction and also knowledge of how it can be produced in after effects. Something that I may not have considered up to this point.
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